Generate continuous palette from a discrete gameR palette
Arguments
- n
Number of colors to be generated
- palette
Character name of palette. Either banjo, blocks, border, cowboy, cups, cyberpunk, fallout, frisk, gris, human_rev, kirby, new_horizon, ocarina, okami, p3r, p4g, papyrus, pman, radio, rayman, sans, sonic, spirit, splat, superbros, wow
- reverse
Logical. Should the palette be reversed? Defaults to FALSE.
- bias
Passed to colorRamp. A positive number. Higher values give more widely spaced colors at the high end.
- interpolate
Passed to colorRamp. Use spline or linear interpolation